Breakaway (Open Alpha)
Breakaway was going to be a multiplayer brawler game in which two teams of four attempt to move a ball (the relic) to their opponent’s goal.
Amazon hosted an open alpha version in December 2016.
Role
UI Design, Art, PrototypeDeveloper
Amazon (Amazon Game Studios)Tools
Photoshop, Aftereffect, Flash, Javascript, LuaPre-game loading screen design
I designed the screens using Photoshop, created motion and VFX using After Effects, and implemented using Javascript and Flash.
Final in-game implementation
Design variations – version A

Design variations – version B

Design variations – version C



Design variations – version D

Design variations – version E

Final

Daily Challenges
Final in-game implementation
Design mocks



Special level up sequence
Final in-game implementation
Social menu, UI Prototypes
I prototyped the 2 types of the social menu (friends list, party invites, messages) using Javascript, and ran some user-tests to see which design is more user-friendly and more viable in Breakaway.
Version A (Social menu on the right)
Version B (Fullscreen social menu)
Level up sequence
Final in-game implementation
Design Mock

Mode Select screen
Final in-game implementation
Wireframe and design variations








First-time user experience (Tutorial)
Working with game designers, I designed the whole flow of the first time user experience of Breakway. This includes phase 1 (learning the basic mechanic of the game), phase 2 (learning the advanced strategies), and rewards.




